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Season 4 Guide

Evernight Isle

After the ONV outbreak, the map is covered in darkness. Build light, raise Virus Resistance, capture stronger territory, and compete for Copper.

Season calendar

Choose the language that is easiest for your team to read.

Calendars organized by Kariney.

Season 4 tips

Use this as the day-one checklist before the season actually opens.

  1. Use the 10-minute start window

    Season 4 starts 10 minutes after reset. Send trucks near the end so trips finish when the season opens.

  2. Stock up on troops

    Expect heavy early losses. Start training as many troops as you can before the first day.

  3. Save Hero Return Tickets

    Keep them ready and use them on the first day of Season 4.

  4. Keep one builder free

    A free builder lets you start the new seasonal buildings immediately.

  5. Protect your Stamina

    Early resources come from first kills, small zombies, Doom Elites, and Blood Night.

  6. Keep Radar Tasks at 39/40

    Once Season 4 begins, Radar Tasks can begin rewarding Stone.

  7. Target Doom Walkers Lv. 190+

    At season start, kill small zombies and Doom Elites to secure early first-kill rewards.

  8. Consider Season Passes

    Season Passes are highly recommended. If possible, get them through the Crystal Store.

  9. Rush Lighthouse to Lv. 10

    Turn on Brightness Auto-Adjustment and attach an Electrician to every troop movement.

  10. Claim Quartz less often

    Upgrade Quartz Workshops before claiming when you can. Final Workshop level affects accumulated Quartz.

  11. Join first captures

    Participate in City and Stronghold captures later to earn first-capture rewards.

  12. Stay near Alliance Center

    Keep your L1 lights on for 576 hours, or 24 days, to unlock all rewards.

  13. Sarah Promotion Tips

    Get Sarah to Lv. 160 on the Wall of Honor using SSR shards. On VS Day, put all your Skill Medals into Sarah before promoting her — promoting refunds every Skill Medal, so you can repeat this to farm VS points.

Skill tree recommendations

Engineer and War Leader references are included for quick checking.

Engineer. Organized by Kariney.
War Leader. Organized by Kariney.

Core progression and terminology

Use the comparison image for names, then follow the resource flow below.

Reference image from Last War Tutorial.

Logic

StoneUpgrade Quartz WorkshopsProduce more QuartzUpgrade the Optoelectronic LabIncrease Virus ResistanceDefeat higher-level enemies and capture stronger StrongholdsEarn more Stone and rewardsExpand fasterCapture higher-level CitiesGain more CopperAchieve a higher Season Ranking

Quartz Workshop

Upgrade each Workshop to Lv. 15 before unlocking the next one. Each upgrade adds a fixed +720 Quartz per hour, while Stone costs keep rising.

Optoelectronic Lab

Use Quartz here to increase Virus Resistance, then push higher-level enemies, Strongholds, and Cities.

Lighthouse priorities

Rush Lighthouse to Lv. 10 with iron and food, then pause until Optoelectronic Lab reaches Lv. 35.

L1+50 VR
L2+150 VR
L3+250 VR, +3% Morale
L4+250 VR, +5% Morale

If the lights go out

  • March speed drops by 20%.
  • Kill rewards are reduced.
  • Blood Night generation drops by 30% in darkness.
  • Blood Night zombies gain a 50% combat buff.
  • Your base becomes vulnerable to stray zombie attacks.

Manual brightness changes disable Auto-Adjustment. Turn it back on immediately.

Maneki-neko Lucky Cats

Small Cats are individual finds. Large Cats depend on illuminated city territory.

Visual guide organized by Boricua de Corazon.

Small Cats

Requires a squad moving with an Electrician. You can discover one per day, it lasts 60 minutes, and it cannot be shared.

Rewards include Quartz, Stone, and seasonal materials.

Large Cats

Requires illuminated city territory and Lighthouse Lv. 2 or higher. They appear only inside city squares.

Players send Electricians to complete it, then claim rewards through the Recon Airplane.

Limit: 3 claims per day, with up to 15 stacked claims.

Blood Night

Blood Night happens 3 times per day for the whole season. Each event lasts 30 minutes.

02:30 ST10:30 ST18:30 ST
  • Zombies and Doom Elites become stronger.
  • Virus Resistance requirements increase.
  • World-map zombies begin moving on their own.
  • Bases in darkness may be attacked automatically.
  • Blood Night has its own first-kill progression.
  • Tactics Card drop rates increase.
  • Lighthouse power consumption increases by 18,000 per minute.

Tactic Cards

Keep this chart handy during Blood Night and early-season farming.

Tactic cards information organized by Boricua de Corazon.
More events will be updated as the season progresses.