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Coordinated Assault

Wave Attack — Simple Instructions

Timed Attack / Tsunami Attack. Goal: everyone's squads arrive at the target at the same time, so the wave overwhelms the enemy garrison before it can reinforce.

How to Time Your March

Follow these five steps for every wave. Source: Cpt Hedgehog.

  1. Check each squad’s march time.

    Select the marked target and check how many seconds each squad takes to reach it. Different squads can have different march times.

  2. Watch the shared countdown.

    Everyone uses the same timer/flag set by R4/R5.

  3. Wait until countdown = that squad’s march time.

    Keep watching the shared countdown until it matches the march time for the squad you are about to send.

  4. Press “March.”

    Example: a squad’s march time = 12 seconds. Press March for that squad when the countdown reaches 12 seconds, and it arrives exactly at 0:00.

  5. Repeat for all 4 squads so they land together.

    Send each squad on its own countdown mark — do not send them back-to-back. If two squads have the same march time, either attach an Electrician to one squad to speed up its march, or send the stronger squad first and let the weaker squad follow.

The Most Important Rule

Do NOT press March for all 4 squads at the same time — different squads can have different march times.

We want ALL 4 squads to ARRIVE at the same time

For each squad: check its march time → wait until the countdown matches it → march that squad. Repeat for squad 2, 3, and 4 so every squad lands together, not just the first one out.

Note

The video is only a demonstration. When attacking an Alliance Center (AC), you can only march from your own base — you cannot pre-position squads on a tile or in another member's base first.

Logic

Check each squad’s march timeWait until countdown matches itMarch that squadRepeat for squad 2, 3, 4All 4 squads land together

This works because each attacking march can defeat only up to 5 defending squads, while each defender can garrison only one squad in the building. A large synchronized wave can therefore clear the garrison faster than defenders can refill it.

Guide by SpicyZarikoザリ子 for 1620 DIBz&DIBs — timing source: Cpt Hedgehog.